using FlowCanvas.Nodes;
using Yoozoo.Gameplay.City;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class SwitchHudDisplay : CallableActionNode<CityHudEnum,bool>
    {
        public override void Invoke(CityHudEnum hudEnum, bool active)
        {
            BlueprintUtils.SwitchHudDisplay(hudEnum,active);
        }
    }
}